Spacing the floor is growing more instrumental to winning matches, so creating a high percentage shooting big man is essential to effectively executing this strategy. A big who can hit threes forces the opposing center to come from the paint. This creates opportunities for your teammates to attack without worrying about a huge paint protector remaining beneath the rim the whole game. Creating a pure green in the power forward position is valuable because you get 10 defensive badges, letting you protect your own paint and putting the other at a disadvantage if they don't possess a stretch big.
There's not any better center build compared to Glass-Cleaning Finisher. This even-split, blue and red build, provides you with hall of fame defensive and finishing badges so you can create a massive effect on the two ends of the ground. This construct provides you access to all the touch dunks and dunk packages all the way up to 6'10, which is insanely tall for the amount of finesse you will have finishing at the rack. As this is not a shooting construct, you can max out the wingspan, providing you to an extra 10 inches. This will allow you to safeguard the paint and shield perimeter scorers, like the elongate bigs, over seven foot centres would. Giannis Antetokounmpo is your nearest real life example to this construct.
Greater finishing than shooting is far better than an even split because finishing allows for higher ball handling and athleticism, which makes it a more believable construct on both ends of the court. It is harder to shoot the lights out in this season's 2K, therefore having a greater specialization in finishing is a smarter route to take as a even split pie graph will have significantly less finishing, while their shooting won't be up to par with another great shooting assembles. We advise that you apply this build to a shooting guard since you will be granted more badges than every other position.
NBA 2K22 Review
You hear this mentioned about annualized sports games every year, but this year it's much more reality to it than usual: NBA 2K22 is more of the same. That is good in a few ways: none of those minor alterations have done anything to spoil the exceptional on-court experience, which accurately emulates the drama and fashion of NBA basketball. Obviously, it reproduces the sins of its predecessor too: Off the court, NBA 2K22 remains a disjointed mess and riddled with poisonous pay-to-win microtransactions that leave a bad taste in my mouth. The accession of shot-stick aiming and a MyCareer reskin are fine improvements, but it's becoming harder to ignore the absence of upgrades to key game modes while the focus on monetization only intensifies.
Between the baskets, NBA 2K22 features a handful of small upgrades but is otherwise exceptionally familiar if you've played any of those recent-year iterations. My favorite improvement is the new shot-stick planning, allowing for the struggle of actually aiming shots rather than just timing them. The best part is that it's really difficult to grasp and resets the learning curve for experienced gamers in an effective manner, and hitting a green shot -- which requires nailing the target from the meter that appears if you hold down the ideal rod -- is tremendously satisfying.
This system also provides some much-needed nuance to offense in the paint. Hitting floaters or crafty layups depends on being able to successfully target your shooter, (that's easier to do using a star like LeBron James than it is with a player off the bench) and it creates possible elsewhere on the court. I have even found that it helps lighten the blow off of latency issues, which continue to plague online drama, due to fewer problems with timing. Maybe it's because it is one of the few things that feels entirely fresh about NBA 2K22, but it stands out as this season's greatest inclusion.
Shot-stick aiming is among those few things that feels completely new about NBA 2K22. As a side benefit, the ideal stick now includes a complete range of motion for dribbling, including pressing forward for touch size-ups like Jamal Crawford's exaggerated crossover and behind-the-back moves. Having the ability to focus on making space for myself using the proper rod without worrying about accidentally flinging a shot up is a significant improvement. In general, dribbling feels much more responsive and rarely leads to the awkward, uncontrollable animations that have plagued the franchise for years. Chaining moves like a step backwards with James Harden to a Eurostep, is more natural than it was earlier. The changes aren't always visually apparent, but it helps improve the already solid gameplay.
One of the reasons the lack of updates is so frustrating is that a handful of legacy issues stay stubbornly present. One of the most bothersome, particularly when playing against a different person online or offline, is how awkward post-play is. On the flip side, it's far too easy to get the ball to the paint. Outside awkward plays in which the ball only hits the back of a guardian, passes almost always reach the inside without much interference. Even more frustrating is that when the ball reaches the post, the start-up animations is far too slow and lacks urgency. Rather than simply going directly to the hoop for an easy dunk or layup, gamers can sluggishly move toward the basket or hurl up a shot from only a few feet off. When there's open space between the participant and the basket, the player must always go directly to the basket. In NBA 2K22, that is rarely true.
NBA 2K22 does such a good job of looking like a game of NBA basketball that when things go awry, it's really jarring. Then there is the CPU's mishandling of things associated with clock management, which still happens constantly. For instance, sometimes a player will hold onto the ball with no urgency, five feet from the three-point line as the clock ticks down. One other problem I noticed is that gamers often behave strangely in transition. Whether it be someone slowing down (even if they have a numbers advantage) for no reason, or three-point shooters collapsing in from the arc and crowding the interior, there is frequently no logic as to the A.I. decision making in transition drama.
Similarly, the CPU is frequently much too aggressive on double teams, which makes it far too easy to find open teammates. It has been an issue for several decades, and it's maddening that it stays so apparent. NBA 2K22 does such a fantastic job of looking like a game of NBA basketball that if things go awry like this, it's really jarring.That said, spacing was improved generally, and that I discovered that non-controlled players behave more realistically off the ball. I had a lot of fun finding open teammates since they curled around displays, made solid cuts to the basket, or slunk out quietly into the baseline for a corner three-point shot. Especially in online play, I was pleased to find my A.I. teammates MT 2K22 space for themselves and making room for celebrities such as Giannis Antetokounmpo to isolate more effectiveness.