Mobile games are booming, products and teams are booming, and there are more and more products with over 10 million. For laymen, it is very high for us to do mobile games, but the developers actually have a lot of whatsapp database hardships at the beginning. Today, I complained, and by the way, we did the first phase of recruitment and recruited mobile game operation managers (see the end of the article for details). Trouble 1: There are many channels and different standards IOS is okay, there are only a handful of major channels, but Android is terrible. There are several major channels that must be connected, plus those whatsapp database who have never heard of it, there are at least a dozen channels for a product. There are also some channels for distribution, and it is normal to add dozens of them all. One more cost (manpower + time) without one more channel. Different channels have different icon requirements,
Different screenshot size requirements, different software description requirements, different sdk requirements, different QA requirements, different advertising image sizes, and different game zones (requires cp Upload information yourself), different forums, different customer service channels, different client upload rules, different whatsapp database update rules… Not only the standards are not uniform, but many channels have many exclusive rules: as long as it is its own version, it can only have its own things, there can be no third-party (even the developer's own) website, and you can't jump to places outside the channel . The user cannot be directed elsewhere. If the industry is monopolized, developers should be whatsapp database happy doing this, because you integrate and the user experience is very uniform. But the current situation is that there is no monopoly in the android market, and developers will take N channels. In this way,
The more thoughtful you are, the more you are burdening developers. Trouble 2: There are products, but no users The product has only just begun, and how to acquire users is a very troublesome problem. Don't just look at how the hardware whatsapp database sales are skyrocketing, and don't look at those platforms that say I have tens of millions or even hundreds of millions of users. Those users are not yours! There are indeed many large platform users, but the users they are talking about are not necessarily game users. Even game users, few users actively search for your products (unless you are as good as MT). Most users whatsapp database are what the platform pushes and what they play. So the key is whether the platform pushes you! For the platform to push you, you need to have some qualities: 1. You have godlike data (retention, payment rate, arpu value can be absolutely competitive or even leading in the market) 2. You have money to smash (the data is not good, you will lose if you smash it) .